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FLIGHT LESSONS
Flight Instructor - “Get Real” – PPL Training
Doug Horton shows you how you can utilize the training aspects of flight simulators to help progress a real world pilot certificate course much faster.
Ground School – All About the GPWS
Ben Ippolito teaches you all about the Ground Proximity Warning System installed on many commercial airliners and what those warning alerts actually mean.
Hazards when Power-line Patrolling
As if flying that close to the ground wasn’t hazardous enough?
THIS ISSUES REVIEWS
• Aerosoft’s Austria Professional 2004
• NaturalPoint’s Vector 6 Expansion
• Australian Simulation’s Piper Warrior II / III
PLUS ALL THIS!
• Horton’s Hints for FS2004
• Pull Out Poster
• INBOX
March 2005
VOLUME 9 - ISSUE 3

The Making of a Scenery Add-on
End users may think twice about complaining about a small bug or feature in a product when they discover just how much work is involved in creating a quality commercial scenery package! Francois Dumas takes you behind the scenes!

Battle of the Airlines II
The battle begins as we take a look at the remaining stages which are scoring stages in the event. Breaking the rules results in time penalties, and scoring the fastest time is what the Battle of the Airlines is all about.

Cockpit Building Series – Back to Basics
Francois Dumas and Ken Peckham return to discuss some basic layout and planning steps involved with building your own flight deck, as well as look at seating arrangements and general ergonomics issues with building your own flight deck.

Learning from Accidents – 737 Overrun
In March 2000, a 737 landing overrun at Burbank, California made headlines. Jonathan Stern explores the accident in detail, recreates it in flight sim, and learns what was has been done to help prevent similar accidents in the future.

“What FS10 Needs”
Bill Stack has some theories on how Flight Simulator can be made more realistic in future versions. Do you agree?

My Flight Sim Closet
Jonathan Stern opens up his flight sim closet and discusses popular sim packages and why some titles were used more than others. What are the features of a sim that make it more desirable than another?

Hell Over High Water – The Grumman Hellcat
Combat Ace, Derek Davis, takes a closer look at the Grumman Hellcat and offers flying tips to master this popular combat aircraft.

The Next Dimension – Online ATC
For some seven years Flight Simulator enthusiasts have been able to experience the reality of Air Traffic Control from real people. It has to be one of the best symbiotic relationships in the whole of the digital world. Do you want to be part of it? You bet you do! Why? Because in FS it is the next dimension…

From the EDITOR..

Thank you to all those readers who took an interest in our recent call for contributing writers to Computer Pilot Magazine. Look for new names showing up under article headers in coming issues. All Computer Pilot contributors are long time flight simulation enthusiasts with a passion for writing who know their sims inside and out, and use them on a daily basis. We welcome those new contributors that have been accepted into the team and look forward to presenting their articles to you in future issues.

Ever wondered what it takes to put together a scenery add-on? How about getting set up to fly online? How can simulators be used to recreate real world accidents from which we can learn from? And exactly what do those ground proximity alert phrases actually mean? All the answers to this question, and many more, can be found in this issue. Plus, there is a lot more content within just waiting to be explored. And don’t forget to take out this month’s aviation centerfold image and put it up on your wall!

Enjoy the March issue. We are confident that you will find it both interesting, and inspiring!
Dean Bielanowski
Editor


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